Here’s also a thread about that issue: No more Rounded Edges - Help & Troubleshooting - Luminaries (keyshot.com)
I see you’re on 2023.1, you could try to update but I’m not sure if it’s actually fixed in 2023.2. If you want you can share the scene and I can take a look if it works in 2023.2
Thanks, I clicked the re-tesselate button, and it has been solved, wired
Strictly, I clicked the button “Always render as NURBS” on, and then clicked it off, the rounded edges appears as normal
Yeah it’s strange but kind of a bug I think. I’m actually not sure if it’s still there in 2023.2 but I use very little models with nurbs. Have to test a bit. But great it works again!
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